Tag Archives: twelve monkeys

In which Squaresoft wrote a Bioware game. (Spoilers.)

“500 years later…”

For years, this was basically all we had to go on for the ending to Final Fantasy VII. It frustrated and captivated my 11-year-old self in ways I can barely describe. What happened? Did they relocate? Did the Planet wipe out humanity in self-preservation, like Bugenhagen suggested?

That is still my personal interpretation of that ending, Square Enix’s subsequent milking of the FF7 cash cow be damned. It is short, sweet, and seems to tell us everything and nothing all at once. I haven’t seen an RPG pull off quite that same trick ever since. At least, not until Bioware’s latest title came bolting out the stable a few weeks ago.

Which is why, I suppose, I’m greeting this current air of entitled frustration and negativity from these generalized “ME3 players” (contented ones obviously don’t count!) with exasperation more than anything else. Been there, done that, got the t-shirt (and the action figures and keychains and wallscrolls). The only real difference between player reaction to this game here, and the ones of yesteryear is that now a lot more people have Internet access. Which is neither a good nor bad thing, just noisier.

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