Tag Archives: point of view

Wizards, Glass and Computer Chips: What ‘The Dark Tower’ Can Teach Us About Gaming’s Fourth Wall

(art from synapse.project.noiseusse.org)

Reposted from PopMatters Moving Pixels.

I have recently taken to listening to Stephen King’s The Dark Tower series at work. Audiobooks don’t make the day go any faster but they at least feel slightly more productive than listening to music or putting Netflix on in the background for a straight 8 hours. That, and it feels like the only way I get any reading done.

Having recently finished the second book in the series, The Drawing of the Three, two impressions have filled my mind. The first is that I can’t fathom what the objection would be to making a videogame out of this series, as it’s so obviously organized like an adventure RPG, party recruitment and all. The second is that Drawing of the Three provides an excellent analogy for gaming point of view and the fourth wall, which is what I’d like to focus on today.

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