Tag Archives: kinect

‘Child of Eden’: A Fairy Tale Flight for the Post-Human

Reposted from PopMatters Multimedia Reviews.

Child of Eden, the latest from former Sega developer Tetsuya Mizuguchi (Rez, Lumines), can be most superficially described as a rail shooter in which music and color play a central role. There is a vague storyline about rescuing a damsel in distress, but relegating Lumi to the mere role of a damsel seems to write off the bulk of what the game is doing here, as she is more the embodiment of an idea–or even a god in the machine–rather than a macguffin on which the plot turns. Put simply, what storyline presents itself through scatterings of text about the resurrection of Lumi from within Eden’s corrupted archives is secondary to the grander narrative Child of Eden tells about the ascendency of life itself.

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Okay, Kinect, we need to talk…

…Because I’m pretty sure I’m not intended to control Child of Eden like I’m pantomiming a lewd sexual act.

(That’s not two reticles. That’s one reticle that skips spasmodically across the screen like I’ve lost all motor function. Let’s not get into the weird left-hand motions for releasing the lock-on. This is indecent.)