Roundup of Unusual Size: Indiecaderifficlicker

Helllllloooooo, Monday. I didn’t do nearly enough to make this day productive, but here are some links for you all anyway.

IndieCade

Missed IndieCade? Not to worry; I was there. And I’ll have a write-up on that eventually (tomorrow, if I can actually finish it). Till then, have a selection of my favorite articles on Culver City’s one and only annual indie game festival.

First, IndieGames’s excellent wrap-up and takeaway article. Next, their must-read insider look at Braid dev Jonathan Blow’s design process. After that, stop by GameSetWatch for an illustrated guide.

Lastly, a great Gamasutra perspective on Canabalt designer Adam Saltsman.

Videogames

And on the non-IndieCade-related gaming side, let’s take a look at some of the weekend’s highlights.

First, would you play a game you could never win? Not that this is that unusual a phenomenon, as most classic arcade games can’t be “won” in any case…

Next, a twofer from Gamasutra: an interview with key developers from Rage by Brandon Sheffield, and a useful dictionary of game dev jargon.

Another two-for-one: a couple great commentary pieces on Ian Bogost’s Cow Clicker, the first by Leigh Alexander and the other by Frank Lantz.

Sparky Clarkson goes spelunking into Deus Ex: Human Revolution‘s giant hole.

Grim stuff: some commentary on Tim Rogers’s recent Insert Credit article, and the ethical, future implications of game devs gaming gamers’ brains.

Finally, my stand-out favorite of the week: comparing the language of Gears of War 3 with the Holocaust.

Film

The latest film set to be mistaken for real-life terrorism meriting a SWAT team incursion? World War Z. Honestly, that’s just going to help the hype.

FAIL

Anyone who thinks food and drink consumption is not gendered in our society, drink it down.

Advertisements
Both comments and trackbacks are currently closed.
%d bloggers like this: