Roundup of Unusual Size: Overkill Screen

Ugh. Kill me now. It turns out that Metal Gear Solid 3 does not provide an accurate representation of self-administered surgery.

I just couldn’t put off linklists any longer, though. My feed reader was already over 2000 and I don’t exactly have the strength back to walk yet, meaning I must sublimate this excess energy into something. So prepare to suffer on my behalf with tonight’s overkill assortment of wonderment.


Earnest Adams’s latest feature on Gamasutra is a tutorial on how to make bad game tutorials. Right away I can see he gets one thing devastatingly wrong (or right, or… something): it’s an awful lot of reading.

Something to make my Sega orphan eyes get all misty: a photo of the original Sonic Team reunited at Sonic’s recent 20th anniversary event.

Old news, but like the aftershocks of David Gaider’s privilege smackdown earlier this year, these rumblings from Bioware have aftershocks felt across the internet! Bioware promises they will totally stop treating femShep as an invisible Easter Egg in their Mass Effect marketing for once.

I love this. As someone who regrets that her camera started bugging out on her when she tried snapping pictures on the E3 show floor, and has had to rely on commentary such as this over on Go Make Me a Sandwich to make my point, Rock, Paper, Shotgun’s men-who-photograph-booth-babes expose is very much appreciated. On a lighter booth babe note, here’s TORWars’ satirical take.

In further E3 commentary, Tracey Lien of Zero Light Seeds tells game publishers they need to stop telling game journos how to do their jobs. Quite the topical remark to make, as this was posted within days of Duke Nukem Forever‘s PR people having a hissy fit on Twitter about negative reviews and the ways they’ll be punishing publications in the future. To say that videogames as an industry are brought down by an unchecked enthusiast press and widespread corruption and entitlement on the part of PR and developers is pretty much the understatement of the century.

More use of World of Warcraft for sociological study. Or rather, an 80% accurate predictive model of MMORPG player behavior.

I just looked at this headline and immediately knew what kind of game Suda51 would be making.

That’s enough sweets for the evening, now let’s turn to critical discourse and in-depth commentary. First up is Steven Poole at Edge writing about power dynamics between game and player.

Dire Critical regular Joel Goodwin has a stirring retrospective on Bill Williams, the Stanley Kubrick of videogames. And Armchair Arcade’s Matt Barton has a list of five things missing from modern CRPGs. Some are a little silly (who would ask for quality packaging in this day and age? that’s not terribly green) but others are sensible requests of any dev.

International Hobo explores why games have made guns their toys of choice. I sense another rant about electronic games as artifacts of imperialism coming on here.

And now a few tasty bits from Kill Screen, the magazine that makes me believe we really do have an ivory tower of games discourse hidden around here somewhere. First, Danielle Riendeau interviews Alex Schwartz on the Smuggle Truck controversy. Next, Chris Offutt writes about his World of Warcraft experience with heartbreak. Lastly, here is Tetsuya Mizuguchi (Rez, Child of Eden)’s recent talk at TEDxTokyo.

Over on The Escapist (when are you paying my friend for that article you commissioned, hmmm?) Extra Credits’ latest video installment addresses the creative act of playing.

Lastly, Maggie Greene wrote this up before my departure last week but in my ailing state I forgot to include it. It is a splendid response to my recent PopMatters post on Dragon Age and class representation, looking at class and fairness in board games. (Greene will protest this has nothing to do with videogames, but Critical Distance and I say otherwise. So there.)


Fan-made games continue to be the best games. Check out this fan-developed Pokemon fighter game, courtesy of GameSetWatch.

And via Escapist, check out this city of Rapture rendered in Lego.


Nothing scares me more than contemplating the curvature of the universe. Nothing. Well, except the house, for obvious reasons, but the curvature of the universe is a very close second.


Okay, so superpowers are ridiculous… but of those, which are most plausible?

The Mary Sue has a countdown of eight (actually eleven) women from history who more than merit their own action movies. Take note, Hollywood. Oh who am I kidding, you never do.


The U.S. Government’s right hand doesn’t know what the left one is censoring, but well, this is something, anyway.

LulzSec has officially outstripped Anonymous as the chaosmongering Laughing Man collective we love to hate, I suppose. Xeni Jardin of Boing Boing has the full lowdown as well as a voice interview with members.

And, to bring this all back to front, You Have Lost chimes in that this might all be a Gearbox conspiracy somehow.

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